Game Category: Strategy - Real Time
Developer / Distributor: Jowood Vienna Productions
Release Date: 31 Dec 2001
Rating: ESRB - Teen
A short span later, Jowood released a follow up to Alien Nations. Known as Die Völker II: Aufstieg zum Königreich in German, or more simply as The Nations, this release presents a couple of interesting features like the obviously improved graphics and updated interface, new game play features like merchants who will trade with you, much more varied and interesting missions, and to top it all the humor doesn't attempt to embarrass itself as much as it did in the prequel.
A few months into the release of The Nations, a bonus pack containing 22 new missions and other improvements were added. Jowood decided to collect everything and re-release it as The Nations: Gold Edition. This is the version that will be reviewed tonight.
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| Cool... this blue guy reacts to whatever I select |
If you are viewing the movies from the main menu, I must say that at least I didn't cringe (as much) whenever I see the two introduction movies for The Nations.
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| The Gold Edition movie features a moonwalking stork |
Single player takes you to a menu fielding four choices:
- Tutorial - a four mission tutorial teaches you the basics of the game - construction and training, research and production, trade and diplomacy, and battle.
- Original and gold edition campaigns - lots of city building and great battles to fight here.
- Custom game - play against up to 7 computer opponents
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| Custom game setup |
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| I am building myself a Lab |
As you can see, you never directly control your citizens or workers in this game. You could click on each individual person and see his mood, find out about his family members, and even record a moment of his life. But, you can never directly control him (unless he is a knight unit who can be directed to fight your enemies for you).
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| The Sajiki aren't exactly cute |
The female citizens will next buy luxury goods after their lunch breaks and wind up the day by making a trip to the temple to appease the gods. By 5:30 PM, everyone stops whatever they were doing and makes their way for home before night comes and everything goes dark.
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| This is seen pretty often but it makes for a good short break |
- Development is where you can construct buildings, train new professions, and research new ideas. If you are an expert at the game, you can also move your nation into the next evolutionary stage; there are a total of three stages which allows you to build even more advanced buildings further on.
- Economy allows you to trade, make or break friendships with diplomacy actions, and do an audit check on your warehouses. There is a chat option sub-menu option here as well.
- Government allows you to perform a census of your citizens, your buildings, and your knights and scientists. You can also check the motivation of your people to find out who are the unhappy souls in your nation.
- Finally, there is Statistics which provides you all your statistics/charting needs, the possibility of communing with your gods, checking your mission goals, and reading mission scripts.
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| In the Trade sub-menu under the Economy option |
You also get to control the lives of your citizens and workers by instructing them the tasks that need to be performed and you do have sub-themes to worry about (like how do you take care of the citizens who have turned to a life of crime, or how would you care for people who have been hit by a plague). All this and more are explored in The Nations: Gold Edition.
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| Only 60 citizens are required to win this mission |
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| Quite a number of unhappy faces in this Pimmon city of mine |
Daily PC Game Review Score: 7 / 10
Review Date: 30 May 2011










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